Something Something Turtles

Skills: UE4, Blueprints

For my Team project module, I was required to team up with other programmers to make a game. This game was a 2D artillery turn-based game developed in unreal using pure blueprints. Due to the team leader leaving halfway through the game was never polished and was only finished to its minimum standards.

I was the main programmer and programmed player movement as well as the shooting system. The movement was fairly straight forward but the shooting was a little harder as I had to make it effected by gravity and make sure the bullet spawned and shot from the end of the gun barrel. I also implemented sound effects as well as doing the mechanic to switch between the different turtles. At first we were going to have it switch automatically at the beginning of the turns but then we decided to let the player switch at will which was a simple attach a key to this code. I also implemented the split screen and controller support and I got it so it would be able to played on different devices over a LAN though this was never left the development stage and wasn’t in the final product.