Rock Bottom

Skills: UE4, C++, Blueprints

This was made for one of my modules called Game development in which programmers worked with artists to create a game. This is a hack and slash game developed in the Unreal 4 Engine using a mix of blueprints and C++. Blueprints were used more due to time constraints, but C++ was used wherever necessary.

I was a game-play and controller programmer. I did early proto-version of the combat system which used simple directional movements to demonstrate how enemies wold be killed. This was eventually taken over by another programmer so I could focus on other things. I also handled the C++ scripts that dealt with controller detection and inputs so that if the controller would unplug it would detect it and pause the game to give the player time to plug it back in. I also did a little coding on the enemy scripts so when they died they would rag-doll.