Graphics 1/2

Skills: C++, Visual Studios, DirectX

For my Graphics 2 module we were tasked with creating software that generated terrain using a height map and then allow the user to fly around it in different directions while not being able to go through the terrain which I accomplished. We also had to program a smaller object that flew around the map which I managed to accomplish and use a plane model generated from code to display the ability to fly . This was written in visual studios using C++ in conjuncture with DirectX 11 to render the graphics.

Skills: C++, Visual Studios, 3D Maths

My Graphics 1 module required me to make a object rendered using our own code with no help from existing API’s. This was done in visuals studios using C++. As seen in the video, it’s programmed to go through the different stages of rendering the wireframe, back-faced culling and applying polygons as well as add lighting and apply transformations to the model. The camera pointing at is was also required to be programmed by me.